﻿using HarmonyLib;
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Verse;

namespace Miao.Stand
{

    [HarmonyPatch(typeof(TransferableUtility), "CanStack")]
    public class TransferableUtility_CanStack
    {
        static bool Prefix(ref bool __result, Thing thing)
        {
            if (thing is StandPawn)
            {
                __result = false;
                return false;
            }
            return true;
        }
    }
}
